Archive for the ‘Movies’ Category


The Ball in Time

December 17, 2009

Time for another update!

Over the course of the last weeks a lot of things were implemented and tweaked in order to get our project to a point where the core gameplay is finished. So we thought it would be nice to create a small video that shows the progress we made over time and share it with the rest of the world.

Enjoy watching and happy holidays!


Preproduction finished!

November 2, 2009

We’ve reached our preproduction milestone! Now the project is in the production phase, and we think it is time to introduce ourselves.

Core Team:

  • Christoph
    • Lead Programmer, Scripting,  Physics, Gamedesign
  • Dominik
    • Leveldesign, Maya Production Pipeline, Models, Gamedesign
  • Sebastian
    • Projectmanagment, Scripting, Sound, UI, Gamedesign

3rd party:

  • Christopher
    • 2D-Artist
  • Karl
    • Music

And that’s how “TheBall Game” looks at the moment:


New Week, new Tasks, new Video

October 13, 2009


Last week we had many many meetings, but there was time to develop 😉

We are proud to show you the actual version of the game in the video added to this post. The controls are now implemented and tested and we can control the avatar with a gamepad, thanks to pygame! Our Avatar changed a little bit, because of feedback we got. We also decided our Art&Style which is going to be very dark with glow-effects and transparency.

Last but not least we solved our problem with the missing artist part in our team. We  found a 2D artist who is going to produce fancy textures for TheBallGame.

Best regards

TheBallGame Team


New Map Version 0.2

October 7, 2009

Today we made a little update to our map. We created walls at the side of the track to make  it easier to follow the track. The next version will bring major changes in the track design, to make it more race-able.


Another fly over movie rendered in maya.


Today’s work

October 6, 2009

Today we worked on the look and feel of the game.  At the moment we are thinking about a dark look with reflection and glow effects. We also managed to generate PhysX bodies out of our Maya/Egg-Files so the avatar is now colliding with the track! To give you a preview of the style we recorded a new video for you.


A quick map flyover

October 5, 2009

Today we tried another look for the maps. We used different Platform heights to make the tracks a little bit more interesting.


The picture does not show this very well. That’s why we created a little movie with a flight around the map. Another point we tested was the exporting of this camera motion path to use it for map intros and overviews.



October 5, 2009

This video is showing the latest version of TheBallPrototype. The prototype was created with a custom engine and used game mechanics which are going to be replaced in the final version.